Below you find examples of software I've developed. Save the World A game with the original theme "the end of the world". You play Stoox who's the only one who can save it!
The game was made in Microsoft QuickBasic 4.5 for DOS. The version published here includes only text-based ("ASCII") graphics. The development started on a 86XT that could only show text. Some time later I got a 286AT that could show graphics, but it broke with the style to suddently add on graphical elements. All audio in the game is course beeper-generated. On modern machines the game tends to be a bit too simple since you can move significantly faster than one could on the "development platform". The game was never really finished - there are only four levels. |  |
sIRC Simulated IRC - a parodic simulation of an IRC-chat. You can make a seemingly reasonable conversation (after IRC-standard) without even being connected!
The program was made in Microsoft QuickBasic 4.5 for DOS, and consists of course mainly of a random function that throws out messages in a certain interval. There is is also a private chat function that works the same way. There is no "artifical intelligence" that actually analyses what is being inputed to the program (but that's hardly necessary), apart from known acronyms like "ASL" (Age-Sex-Location). It's in English only.
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sDOS Simulation of my first PC - an 86XT. Those were the days... Tic-Tac-Toe A fantastic new version of the game Tic-Tac-Toe featuring special options you've never seen before! I can just mention: Individual sets of buttons for each player, a brilliant tab-position system and..., well different colors on the X' and O's :-). And all this is available for you totally free! 2 players. Originally a school project in senior high school. Coded in Microsoft Visual Basic 4. English and Norwegian text. |  |
Yatzy A fantastic new version of the game Yatzy featuring special options you've never seen before, including a very own cheats menu (if you can find it...)! I can just mention: A classic five dice system with a counter that keeps track on the throws. An advanced point placement system. And all this is available for you totally free! 2 players. Originally a school project. Coded in Microsoft Visual Basic 4. Norwegian text. |  |
Othello (Reversi) Okay, I'll stop kidding. This is of course just another version of the rather boring game Othello (Reversi) – made as an assignment in college. 1 or 2 players. It was a part of the assignment that the user interface should be adapted for children. Coded in Java/ NetBeans. Complete source code is included. Norwegian text. |  |
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